CHIFOO 2015 Program Details
Gamefully Employed - Innovation at Play
What does it mean to “play”? Families enjoying board games, children facing off in the street, or users staring glassy-eyed into virtual landscapes delivered via arcade, console, desktop or hand-held device?
“Play” refers more to engagement than traditional notions of entertainment. We can no longer ignore the utility of games in areas as divergent as customer loyalty and protein synthesis.
Game-inspired design delivers value that vastly exceeds its entertainment aspect. Designers and developers are increasingly employing techniques found in game theory and production. They win the hearts and influence the minds of consumers through manipulation that’s subtle to outrageous.
Kent has experimented with new approaches for engaging viewers and users and will share his observations of the subtle influx of game-inspired influences on a variety of online video experiences.
The evolution of tabletop and alternate reality game design offer approaches to engagement through frustration, incremental victories and the theory of encouraging permission to fail. Trust us, it’ll all make sense.
Interaction design insights from video game industry stalwart! Grant’s helped develop Marvel Comics games, free-to-play mobile games, big-budget sequels for core gamers, and casino games for the bargain bin.
Seth will describe the challenges of mapping real-world problems onto games and ways to address these challenges and other problem-solving game projects and future possibilities.
CHIFOO 2-for-1! Skyler will cover educational developments in the indie gaming, “You Have Gained A Level - Adding Empathy and Understanding to Online Education”. Will has leveraged game theory and design not only in game development, but in his approach to developing communities. He’ll share the pros and cons of applying gameful design to HCI in “Games for Social Good”.
Joshua will help us draw on theories of method acting training to create a character in a digital narrative, discussing the relationships between embodied game interfaces, tangible storytelling, game-based-learning, virtual worlds, and nonverbal communication.
Through his geek-focused radio talk show, events and lecturing, Rym will delight us with his stories about how he’s observed the unique interaction of gaming and how HCI is maturing.
Emily regularly facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Come hear behind-the-scenes techniques for creating games that really make a difference in the world.
CHIFOO 2-for-1 series finale! Paul will explore if it is possible to mirror the quality, productivity and happiness of our digital life in our real lives in “Gaming Gratification’s Effect On Life’s Everyday Actions”. And Rob presents “Room to Grow: UX, Antifragility, and Live Action Games,” discussing architecture of several game systems and his insights on the virtue of applying game design and HCI.
Prior CHIFOO Meetings in 2015:
David will share how emerging developments in HCI are creating virtual civic spaces. Learn how David and Elbowfish succeed in applying game-inspired approaches to improving work, converting customers to fans, and harnessing the power of community.