CHIFOO 2015 Program Details

Gamefully Employed - Innovation at Play

What does it mean to “play”?  Families enjoying board games, children facing off in the street, or users staring glassy-eyed into virtual landscapes delivered via arcade, console, desktop or hand-held device?

“Play” refers more to engagement than traditional notions of entertainment. We can no longer ignore the utility of games in areas as divergent as customer loyalty and protein synthesis.

Game-inspired design delivers value that vastly exceeds its entertainment aspect. Designers and developers are increasingly employing techniques found in game theory and production. They win the hearts and influence the minds of consumers through manipulation that’s subtle to outrageous.

March 11, 2015
7:00 pm

Urban Airship

Mike Selinker, Lone Shark Games Inc.

Program

Creating Enjoyable Frustration

The evolution of tabletop and alternate reality game design offer approaches to engagement through frustration, incremental victories and the theory of encouraging permission to fail. Trust us, it’ll all make sense.

 

 

 

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April 1, 2015
8:00 pm


Grant Roberts, E-Line Media

Program

If It Isn’t Fun, No One Will Care

Interaction design insights from video game industry stalwart! Grant’s helped develop Marvel Comics games, free-to-play mobile games, big-budget sequels for core gamers, and casino games for the bargain bin.

 

 

 

 

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May 6, 2015
8:00 pm


Seth Cooper, Center for Game Science, University of Washington

Program

Gamers Succeed Where Scientists Don’t - Combining Humans and Computers to Solve Scientific Problems

Seth will describe the challenges of mapping real-world problems onto games and ways to address these challenges and other problem-solving game projects and future possibilities.

 

 

 

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June 3, 2015
8:00 pm


Skyler Corbett | Will Lewis, University of Portland Online Learning Dev | Pixel Arts, PIGSquad

Program

Mental Health & Social Impact Are No Game - Or Are They?


CHIFOO 2-for-1! Skyler will cover educational developments in the indie gaming, “You Have Gained A Level -  Adding Empathy and Understanding to Online Education”. Will has leveraged game theory and design not only in game development, but in his approach to developing communities. He’ll share the pros and cons of applying gameful design to HCI in “Games for Social Good”.

 

 

 

 

 

 

 

 

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July 8, 2015
8:00 pm


Joshua Tanenbaum, Transformative Play Lab, University of California

Program

“Outside-In” Engagement: Identity Transformation and Agency in Digital Story Based Games

Joshua will help us draw on theories of method acting training to create a character in a digital narrative, discussing the relationships between embodied game interfaces, tangible storytelling, game-based-learning, virtual worlds, and nonverbal communication.

 

 

 

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August 6, 2015
6:48 pm

Guardian Games

Program

CHIFOO Game Night

Come join us for our first ever CHIFOO Game Night! Come try out a few games, or just hang out and socialize with your friends and colleagues. Families are very welcome, too! And very special prizes will be awarded.

 

 

 

 

 

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September 2, 2015
8:00 pm


Rym DeCoster , Fix Flyer, Geeknights, DateNighto

Program

Online Story-Driven Games

Through his geek-focused radio talk show, events and lecturing, Rym will delight us with his stories about how he’s observed the unique interaction of gaming and how HCI is maturing.

 

 

 

 

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October 7, 2015
8:00 pm


Emily Treat, Games for Change

Program

Games That Change Us (For The Better!)

Emily regularly facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Come hear behind-the-scenes techniques for creating games that really make a difference in the world.

 

 

 

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November 4, 2015
7:00 pm


Paul Culp | Rob LaCosse, Super Genius Studio | Intel

Program

Immersive Design


CHIFOO 2-for-1 series finale! Paul will explore if it is possible to mirror the quality, productivity and happiness of our digital life in our real lives in “Gaming Gratification’s Effect On Life’s Everyday Actions”. And Rob presents “Room to Grow: UX, Antifragility, and Live Action Games,” discussing architecture of several game systems and his insights on the virtue of applying game design and HCI.

 

 

 

 

 

 

 

 

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Prior CHIFOO Meetings in 2015:

January 7, 2015
7:00 pm


David Galiel, Elbowfish

Program

Play Matters

David will share how emerging developments in HCI are creating virtual civic spaces. Learn how David and Elbowfish succeed in applying game-inspired approaches to improving work, converting customers to fans, and harnessing the power of community.

 

 

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February 4, 2015
7:00 pm


Kent Nichols, Beatbox Giant LLC

Program

Playing Is The Thing, Interactive Fiction, Gaming, and Improvisation

Kent has experimented with new approaches for engaging viewers and users and will share his observations of the subtle influx of game-inspired influences on a variety of online video experiences.

 

 

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