March 14, 2012
7:00 pm


Jeff Bryner, Portland General Electric

Program

Security *IS* a Game: Using the Blender Game Engine for Security

SecViz.org is a great resource for security visualizations, but most suffer from a lack of interactivity. Completing kinectasploit for DEFCON19 made me realize the utility of game engines for interacting with security tools and security information. Jeff will start with a recap/encore performance of kinectasploit (http://p0wnlabs.com/defcon19), which uses gestures to drive a first-person shooter 3D game environment to break into computers on victim virtual machines. Then using the same technology, Jeff will walk through a couple scenes using standard corporate security data in a 3D, kinect-driven environment made possible by the blender game engine.

Kinect and gestures are two of the most prevalent game-changing technologies to affect user interfaces since the keyboard and mouse. Applying these tools to real-world data is challenging, fraught with pitfalls, and a heck of a lot of fun! Let’s discover the boundaries of current technology by pushing it until it fails!

About the Speaker
Information about Jeff Bryner to come.

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