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Program: "Games That Change Us (For The Better!)" with Emily Treat

7:00 pm Wednesday, October 7, 2015

Emily regularly facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Come hear behind-the-scenes techniques for creating games that really make a difference in the world.





Bounded Irrationality - Supporting Users and Creating Communities

Call for Speakers!

CHIFOO’s 2016 Speaker Series, Bounded Irrationality - Supporting Users and Creating Communities, invites conversations with researchers, designers, and developers with stories of projects and challenges where a rational, user-centered approach yields results that seem less-than-rational.



Results from CHIFOO Institute of Design Interest Survey

The CHIFOO Institute of Design Research Committee was intended to gauge the interest in the local CHI/UX community’s interest in a formal continuing education program, potentially sponsored through the CHIFOO organization.


Interact with CHIFOO

Keep track of CHIFOO events and announcements and interact with fellow CHIFOO members via our other online channels.



Gamestorming - A Review by Gary Smith

If you are currently practicing design and are tired of using the same three or four techniques for the extraction, organization and presentation of material pertaining to your projects this book is worth having on your shelf. I know of one in our midst who has successfully used several of these techniques on a recent project. If you are looking for a higher-level approach to your design conundrum you won’t likely find it here.

A Playbook for Innovators, Rulebreakers, and Changemakers
by: Dave Gray, Sunni Brown, James Macanufo

Paperback: 288… READ MORE »

2015 CHIFOO Program Series

Gamefully Employed - Innovation at Play

What does it mean to “play”?  Families enjoying board games, children facing off in the street, or users staring glassy-eyed into virtual landscapes delivered via arcade, console, desktop or hand-held device?

“Play” refers more to engagement than traditional notions of entertainment. We can no longer ignore the utility of games in areas as divergent as customer loyalty and protein synthesis.

Game-inspired design delivers value that vastly exceeds its entertainment aspect. Designers and developers are increasingly employing techniques found in game theory and production. They win the hearts and influence the minds of consumers through manipulation that’s subtle to outrageous.

View 2015 Program Series »

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