Hear about the latest research in computer input devices and possible directions for future evolution of the mouse. Ken Hinckley, a research scientist at Microsoft, will discuss several exploratory projects that examine possible future extensions to the capabilities of computer mice, other common input devices, and the graphical user interface. His objective is to simplify and enhance user interfaces by extending the vocabulary of physical actions that the user can actively express, as well as those that can be passively sensed by the computer.
For example, the TouchMouse is a prototype mouse that can sense when the
user touches or releases the mouse. Touch-sensing
devices such as the TouchMouse use unobtrusive capacitance sensors to detect
contact from the user's hand. Touch-sensing is perhaps most interesting when
considered as a passive input channel. For example, it can be used to adapt
the user interface depending on what the user is doing: toolbars can fade
out when the user is not using the mouse, or special-purpose displays can
appear when the user touches a dedicated secondary device. It can adapt the user interface depending on what the user is doing: toolbars can fade out when the user is not using the mouse, or special-purpose displays can appear.
The VideoMouse, explores possible new uses foz a mouse, which has a camera as its input sensor. By default, this mouse behaves just like a regular mouse, but it is also capable of sensing motion in 3D, including regular 2D mouse motion, tilt in the forward/back and left/right
axes, rotation of the mouse about its vertical axis, and some limited height
sensing. Thus, the familiar 2D mouse can be extended for three-dimensional
manipulation, while remaining suitable for standard 2D cursor positioning
tasks. Ken will describe techniques for basic mouse functionality, 3D
manipulation, navigating large 2D spaces, and using the camera for
lightweight scanning tasks.